Education
6615 Educational Software Prototyping & Evaluation
Mock-up
of my prototype By Denise Forgeron
Background
Information
What
is an animated pedagogical agent?
An animated pedagogical agent is
a computerized character (either humanlike or otherwise) designed to facilitate
learning (Craig et al. 2002).
Fenton-Kerr et al. (1998) noted that these pedagogical software
programs "make use of artificial intelligence approaches to provide
timely, contextual help or instruction to a learner". To fulfill these tasks, the agent may act
as “a guide, a prompt, or provider of definitions or explanations of a
procedure”. Jaques et al. (2001)
notes that pedagogical agents may be in the form of “personal assistant,
animated characters that interact with the user, and cooperative agents”.
Different modes of
representation” may be used “to provide the most effective form of
communication" (Fenton-Kerr et al. 1998). Presenting the
information using two or more “perceptual modalities” (e.g. visual, auditory)
describes multimedia learning (Craig et al.2002). Evaluations showed that animated lifelike
pedagogical agents can improve student performance and left a positive effect
on student learners (Lester et al. 1997; Craig et al. 2002).
References
Craig, S. Gholson, B. and D. Driscoll (2002). Animated Pedagogical Agents in Multimedia Educational Environments: Effects of Agent Properties, Picture Features, and Redundancy. Journal of Educational Psychology. Vol. 94, No. 2, 428–434 Retrieved March 2004 from http://www.education.umd.edu/EDHD/faculty2/Azevedo/courses/spring03/edhd779A/Craig&Gholson&Driscoll(2002).pdf
Fenton-Kerr, T., Clark, S. Cheney, S. Cheney, G. Koppi, T & Chaloupka, M. 1998. Multi-agent design in flexible learning environments. Centre for New Technologies in Teaching & Learning University of Sydney, Australia, Retrieved January 2004, http://www.artsit.usyd.edu.au/teaching/Multi_Ag_Design.htm
Jaques, P., Andrade, A., Jung, J., Bordini, R. & Vicari, R. (2001). Using Pedagogical Agents to Support Collaborative Distance Learning. Retrieved January 2004, http://newmedia.colorado.edu/cscl/275.pdf
Lester, J.,
Converse, S., Kahler, S., Barlow, T. Stone, B., Bhoga, R. & Gore, K.
(1997). The Persona Effect: Affective Impact of Animated Pedagogical Agents.
Retrieved January 2004, http://www.acm.org/sigs/sigchi/chi97/proceedings/paper/jl.htm
What
roles can an agent play?

Table
1. Possible
characteristics/possibilities with of animated pedagogical agents.
|
Trustworthiness Personality Emotional Facial
Expressions Behaviors Verbal
speech Gestures
for cueing Locomotion/Navigation Useful Interesting Entertaining Attention-getting Knowledgeable Believability Timeliness |
Agents must make good first impressions since so many people seem
to be aware of stereotypes. The
selection of an agent must also match the task.
This URL, http://www.sldonline.org/Kingsbury/Kingsbury.htm
gives an example of Peedy on a site.
References
The main text
was examined thoroughly with weekly discussions using the following three
books.
Cassell, J., Sullivan, J.,
Prevost, S. & Churchill, E. (2000). Embodied conversational agents.
Cambridge Mass: MIT Press. Chapters:
Nudge Nudge Wink Wink:
Elements of Face-to-Face Conversation for Embodied Conversational Agents
Justine Cassell
Human Conversation as
a System Framework: Designing Embodied Conversational Agents
Justine Cassell, Tim
Bickmore, Lee Campbell, Hannes Vilhjálmsson, and Hao Yan
Task-Oriented Collaboration with Embodied
Agents in Virtual Worlds
Jeff Rickel and W.
Lewis Johnson
Deictic and Emotive
Communication in Animated Pedagogical Agents
James C. Lester,
Stuart G. Towns, Charles B. Callaway, Jennifer L. Voerman, and Patrick J.
FitzGerald
Emotion and
Personality in a Conversational Agent
Gene Ball and Jack
Bresse
The Automated Design
of Believable Dialogues for Animated Presentation Teams
Elisabeth André,
Thomas Rist, Susanne van Mulken, Martin Klesen, and Stephen Baldes
Designing and Evaluating Conversational
Interfaces with Animated Characters
Sharon Oviatt and
Bridget Adams
Forbus., K. & Feltovich, P. (2001). Smart machines in education.
Cambridge Mass: MIT Press.
Mann, B. (Ed.). (2000). Perspectives in
Web course management. Toronto: Canadian Scholar's Press.
Baylor, A. (2002). Expanding pre-service teachers' meta-cognitive awareness of instructional planning through pedagogical agents. Educational Technology Research and Development, 50(2), 5-22. Jan 17, 2004 from http://garnet.acns.fsu.edu/~abaylor/effect.pdf Mann, B., Cui, J. Adams, S and Schultz, H. (2003). Pedagogical agents in school: movement, modality & learning. Journal of Educational Psychology. Retrieved February 2004 from http://www.stemnet.nf.ca/~bmann/Agents/Agents_in_School.htm
Johnson, L. Shaw, E and R. Ganeshan (1998). Pedagogical Agents on the Web.Center for Advanced Research in Technology for Education USC / Information Sciences Institute. Retrieved February 2004 from http://www.isi.edu/isd/ADE/papers/its98/ITS98-WW.htm
Audience
for my prototype
Prototype: A grade three lesson on plants using
animated pedagogical agents.
A
mock-up of the e-lesson pages goes with this design preparation and planning.
Pedagogical
Design
Introduction
with goals/objectives with text and visual/auditory agent
Instruction/
Lesson 1 Distinguish what makes something a plant
Sort Images/Examples
Review:
Task-oriented directions/ Instant practice
Evaluate:
Feedback/ Elaboration with help, etc.
Lesson
2 …what are the parts of a plant need?
Lesson
3.. what do plants need?
Lesson
4..grow plants
Reason for choosing this lesson: I teach university students botany lab. My daughter in grade three had to learn about
plants this year in science. I took the
information she had to memorize and made a lesson with agents. Dr. Mann approved the topic choice as a
lesson on plants for grade 3.
Agent Profiles/Organization.
I decided to use Genie as an
agent. This is partly because my
daughter seems to really like Genie.
After a conversation with my professor, Dr. Mann, I decided to give
Genie a role as teacher.
I decided to use Peedy because
it is a parrot (bird) and I will work with a lesson on plants – a natural environment
for a bird. In that realm, Peedy will
could act as an expert and a tour guide. Due to my audience being young, I feel
a cartoon character will be widely accepted.
I feel an animated creature will make my lesson more universal and
diminish stereotypes. After speaking
with my professor, I decided to give Peedy the role of student.
Goals:
Students working in groups should be
able to distinguish plants from other organisms. This is possible because students are able to identify and label
six parts of plants. The needs of plants are examined and knowledge is applied
when the students maintain a terrarium.
Objectives:
1.
Distinguish plants from
animals.
2.
Identify the parts of a plant
(Plant Morphology). These include root,
stem, leaf, flower, fruit and seed.
3.
Understand what a plant needs;
i.e. the function of roots, stems and leaves (Plant Physiology).
4.
Apply the knowledge to a plant
experiment to maintain a terrarium.
Models and Theories to
Examine/Reflect/Include
Multimedia learning requires
looking at the lesson from multiple perspectives.
Brenda Mergel describes learning
theory and instructional design: behaviorism cognitivism, and
constructivism
(http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm).
Behavioral components must be examined. Positive reinforcements and encouraging comments may keep students engaged. Cognitive components such as hinting and partial answering should be included. M.David Merrill defined the Component Display Theory (CDT). Objectives need to be defined along with definitions, examples, practice, feedback and elaborations. This is how Dr. Mann suggests we design the lesson. It is easy to say this on paper, but harder to ensure it in practice. (http://tip.psychology.org/merrill.html; http://www.indiana.edu/~tedfrick/aect2002/firstprinciplesbymerrill.pdf; March 5, 2004 from http://www.id2.usu.edu/Papers/5FirstPrinciples.PDF)Moreno et al. (2000) tested the "hypothesis that animated pedagogical agents can promote constructivist learning in a discovery-based learning environment".
Agents will provide challenges to multimedia interfaces. Mayer’s theory – The cognitive theory of multimedia suggests six principles in multimedia learning (Craig et al.): split-attention- auditory, pictures, text may cause the learner to have to divide attention· modality- words should be spoken not written so there is no interference with pictoral information.
· spatial contiguity- - learning is enhanced when text and pictures are integrated
· temporal-contiguity - learning is enhanced when text and pictures are used concurrently
· coherence – visual and auditory channels are limited in capacity (Moreno and Mayer)
· redundancy- spoken and printed text do not increase learning
The learning here is to direct the learner to the information and not at the agent. Do not add abstract music or sound.References Moreno, R. and R. Mayer (2000). A Learner-Centered Approach to Multimedia Explanations: Deriving Instructional Design Principles from Cognitive Theory. Retrieved March 2004, from http://imej.wfu.edu/articles/2000/2/05/index.asp.
Moreno, R., Mayer, R. & Lester, J. 2000.
Life-Like Pedagogical Agents in Constructivist Multimedia Environments:
Cognitive Consequences of Their Interaction. Proceedings of the World
Conference on Educational Multimedia, Hypermedia, and Telecommunications
(ED-MEDIA). Retrieved June 10, 2002,
http://www.unm.edu/~moreno/pp/pp01/pp01.htm
My home page (Denise Forgeron), http://faculty.uccb.ca/dforgeron/, has a link to a
lesson on plants.
The following agent text is found
there.
.
Peedy.MoveTo PeedyLeftX, PeedyTopY
Peedy.Balloon.Style = &H21C000E
Peedy.Show
Peedy.Play "Acknowledge"
Peedy.Speak "Good " &
GetTimeOfDay() & "!"
Peedy.Speak "My name is Peedy. I am an animated pedagogical agent. To see a lesson on plants, click on Home04,
at your right at the bottom."
Peedy.GestureAt PeedyRightX, PeedyBottomY
Peedy.MoveTo PeedyCenterX, PeedyCenterY
Peedy.Hide
Peedy.Speak "\mrk=1\"
Peedy.Hide
The
initial page for teachers/students to install agents consists of information,
links and images. No agent was used
here. If people are here they may not
have the agent yet.
http://faculty.uccb.ca/dforgeron/home04.htm
|
Identifying Plant Parts and Plant Needs What
is an animated pedagogical agent and how can it help instruction?
.
|
The
First Page Plan
|
Title Image Introduction
– text /Objectives- Instruction
- by agents Task-oriented
directions Hint what makes a plant. Note: Students existing knowledge of their world
was called upon first. / Instant practice Feedback/Help
– possible through email Parts
of a plant begun to be examined Resource Links: http://www.nelsonthornes.com/secondary/science/scinet/scinet/plants/parts/content.htm http://www.urbanext.uiuc.edu/gpe/case1/c1m1app6.html Email: Denise_Forgeron@uccb.ns.ca Image: http://biodidac.bio.uottawa.ca/Thumbnails/showimage.cfm?File_name=MORI006P&File_type=jpg |
There
is a page attached to the prototype to give directios on how to sort diagrams.
Choose either A or B..
A. Create a poster on bristle board with a
line of marker drawn vertically (top to bottom) to divide the poster in half.
On one side write Animals and on the other side write Plants.
Draw these pictures, and some others, on the poster. Put your name
at the bottom.
OR
B. Open a new Microsoft Word document and
save it as yourname.plants.doc. Create a table in the Microsoft Word
document with two columns and one row. At the top of one column type Animals
and at the top of second column type Plants. *Then
minimize the file, leaving it open (at the bottom of the screen). Right
click on an image above and copy it. Then, maximize your Microsoft Word
file and right click in the correct column (animal or Plant). Click on paste
with the left side of the mouse. Repeat from* until all 4 diagrams or sorted
and you have distinguished which images are plants. Click on Save to save your
file, yourname.plants.doc.
The
First page : http://faculty.uccb.ns.ca/dforgeron/prototype.htm
Shown Below:
|
Botany, the study of plant life, is important to grade 3 science. Plants are made of at least six structures. Together, these six structures have jobs that make plants so important. Your goal is
to distinguish plants and identify what features make something a plant and
describe the importance of plant parts. You will then apply your
knowledge to demonstrate plant parts are important as you experiment with a
terrarium. 1. Sort these following images into two
groups, plants and animals. See this link to
learn how. Please email me Please
email me |
Genie.Show
Genie.Balloon.Style = &H21C000E
Genie.Play "Acknowledge"
Genie.Speak "Good " &
GetTimeOfDay() & "!"
Genie.MoveTo 420, 168
Genie.GestureAt GenieLeftX, GenieCentreY
Genie.Speak "Our first task is to
distinguish between plants and animals."
Genie.Speak "I will ask my student,
Peedy the Parrot, to come here. Peedy
will you give us a hint, how you distinguish if this is a plant or an animal."
Genie.Play "Process"
Set Req = Genie.Show()
Genie.Hide
WaitFor Req
Peedy.Show
Peedy.MoveTo PeedyLeftX, PeedyTopY
Peedy.Balloon.Style = &H21C000E
Peedy.Play
"Blink"
Peedy.Speak "I know! One thing that makes something a
plant."
Peedy.Speak
"I will give you a hint. What is
the white part of the picture?"
Peedy.Play "LookDownLeftBlink"
Peedy.GestureAt PeedyLeftX,
PeedyCenterY
Peedy.Play "Blink"
Peedy.Play "RestPose"
Set Req = Peedy.Hide()
Peedy.Hide
WaitFor Req
Genie.Show
Genie.Balloon.Style = &H21C000E
Genie.Speak "Thank you Peedy. Now it is your turn."
Genie.MoveTo GenieCenterX, GenieBottomY
Genie.Speak
"I would like you to read this page and complete the challenge. Examine the diagrams in the first challenge
below."
Genie.Speak
"Complete the Challenge and then, email or give me, your answer.”
Set Req = Genie.Show()
Genie.Hide
WaitFor Req
2nd interfacePlan:
|
Partial answer/feedback Task-oriented
directions/practice Image Instruction Objectives Task-oriented
directions /
Instant practice Feedback Elaboration
with help, etc. Some
good resources for the Internet: Resource Links: http://www.urbanext.uiuc.edu/gpe/case1/c1m1app6.html http://its.guilford.k12.nc.us/webquests/plantquest/parts.htm http://k12.albemarle.org/MurrayElem/Projects/Science/plants/pp.html
http://its.guilford.k12.nc.us/webquests/plantquest/func.htm http://k12.albemarle.org/MurrayElem/Projects/science/plants/stems.html http://k12.albemarle.org/MurrayElem/Projects/science/plants/Roots.html http://k12.albemarle.org/MurrayElem/Projects/science/plants/leaves.html http://k12.albemarle.org/MurrayElem/Projects/Science/plants/jobs.html http://www.oakshire.ocps.net/plants/Seeds.html http://www.mrsjones.org/songs/plantparts2.html http://www.urbanext.uiuc.edu/gpe/case1/c1facts2e.html |
The
Second Page: http://faculty.uccb.ns.ca/dforgeron/plantparts.htm
There are at least three other
major parts for plants. Now can you remember them? Let’s
check. Print this sheet
and label the parts. Plants
get energy from sunlight to make sugars and produce oxygen for us to
breathe. They use the carbon dioxide
we breathe out and water from the environment when they make the sugar. Each part of the plant has a certain job. Do you know the job for each part? 4. Next I
want you to find why each part is
important to the plant. Click on each part and find its job (function). 5.
With your friends, sing this song about the parts of plants. 6.
Print this sheet and see if you can complete
it. Give the sheet to me. If
you have any problems
Email me. Click here
to continue and find what plant parts we eat. Click
here to return to go back to the beginning of Plants 7.
|
Move toControl fraChar,Genie
Genie.Show
Genie.Play"Greet"
Genie.Balloon.Style = &H21C000E
Genie.MoveTo GenieRightX, GenieTopY
Genie.GestureAt GenieLeftX, GenieCentreY
Genie.Speak "Did you find three plant
parts?"
Genie.Play"Explain"
Genie.Speak "Can you think of some
others?"
Set Req = Genie.Hide()
WaitFor Req
Move(toControl fraChar,Genie);
Genie.Show();
Genie.Play"Greet"();
Genie.Balloon.Style = 0x21C000E;
Genie.MoveTo(GenieRightX, GenieTopY);
Genie.GestureAt(GenieLeftX, GenieCentreY);
Genie.Speak("Did you find three plant
parts?");
Genie.Play"Explain"();
Genie.Speak("Can you think of some
others?");
Req = Genie.Hide();
WaitFor(Req);
Peedy.Show();
Peedy.Balloon.Style = 0x21C000E;
Peedy.MoveTo(PeedyRightX, PeedyTopY);
Peedy.MoveTo(428, 185);
Peedy.GestureAt(PeedyLeftX, PeedyBottomY);
Peedy.Speak("Click, on the picture of the tree, to find the
other parts.");
Peedy.Play"Blink"();
Peedy.Speak("You must scroll down to find
why all the parts are important.");
Req = Peedy.MoveTo(PeedyRightX, PeedyBottomY);
WaitFor(Req);
|
Introduction
with goals/objectives with text and visual/auditory agent Instruction/
Lesson 3 what foods do we eat that
are roots, stems, and leaves? General Definitions Instances/Examples Dialogue Review:
Task-oriented directions/ Instant practice Evaluate: Feedback/
Elaboration with help, etc. |
Third page:
http://faculty.uccb.ca/dforgeron/partsweeat.htm
We
eat fruits. Did you notice the
pictures on the fruit page (Fruits)?
Some fruits that were on the fruits page were tomato, cucumber, lemon and
pumpkin. 7.
Make
a poster of some roots, stems, leaves, fruits and seeds you eat. You may create it on bristle board or on
the computer. 8.
Use
this link to
find more information. 9.
You
may draw pictures or save images from the Internet. Be sure to identify the type of plant part. I hope you had fun learning about plants.
If
you have any problems
Email me. Click here to return to go back to the beginning of Plants |
Fourth page: http://faculty.uccb.ca/dforgeron/plantinfo.htm
|
Roots, stems, leaves, fruits and seeds we eat.
Plant Parts
That We Eat Links: What
parts of a plant do we eat? Plants parts parents
like to eat Test your
knowledge: More songs to
sing: If
you have any problems
Email me. Click here to go back to
the page with the Poster challenge. Click
here to return to go back to the beginning of Plants |